educational

Video Games Go Hardcore

Editor's Note: Among the many confluences of technology underway, one that offers an intriguing appeal is the merging of adult entertainment with immersive video game technology. While still in its infancy, such hybrid offerings illustrate not only the maturation of the gaming marketplace, but of video gamers in general – pointing the way for forward-thinking marketers.

One of the earliest versions of an adult video game was 1982s controversial "Custer's Revenge" which depicted a very pixelized naked Custer having sex with a tied-up Indian maiden. Needless to say it didn't go over very well with women's and Native American groups. And its maker Mystique went down the drain shortly after. But jump ahead 20 years, and, boy, have times changed.

Over the last few years, the market has grown to include numerous titles containing adult content. Whether it is the topless, swearing strippers in "BMX XXX" or the happy roommates who finally have intercourse in "Singles: Flirt Up Your Life," video games are no longer just for kids. Many games rated M (or mature) contain nudity, sex and adult language.

According to the Entertainment Software Association, the average game buyer is 36 years old. In 2003, 92 percent of people who purchased video games were 18 years or older. ESA Spokesman Dan Hewitt states that 11.9 percent of the games issued in that year were rated M.

In the first quarter of 2005, Playboy will release its first video game, "Playboy: The Mansion." Introduced at gaming expo E3, reviewers glowed with praise at the layers of sophistication the game displayed, the many play options, and, oh yeah, the nudity and sexual activity.

In "The Mansion," marketed by Arush Games, the player gets a chance to role-play as notorious playboy Hugh Hefner and build up the business, the house and his social calendar. The player can also arrange photo shoots with Playboy cover models. However, there are reports that the toplessness and sex play have been toned down since the game's E3 debut, despite its M rating.

Two Vivid contract girls, Sunrise Adams and Tera Patrick are also reportedly starring in a (not yet rated) video game called "Back Yard Wrestling," which does not yet have a release date.

And another M-rated game, "Grand Theft Auto: Vice City," lets players take a job working in an adult film studio and listen to the sexy voice of Jenna Jameson as she portrays Candy Suxxx. Players can also buy a strip club and pick up prostitutes for sex play.

According to the Video Software Distributors Association, "Grand Theft Auto: Vice City" ranked as the sixth top-selling video game of 2003, and as the second most-rented video game of the same year.

"There is an unrealized demand for games with more mature themes," said VSDA spokesman Andrew Mun. "We are facing challenges from the Legislature though, who are trying to restrict certain ages from buying certain games."

The newest version of the game, "Grand Theft Auto: San Andreas," is the top 10 mostsearched term on many gaming websites and was recently released before Christmas, its maker predicts.

"We sell games that are rated M," said Scott Paul, a manager for Arush Games. "'Grand Theft Auto: Vice City' is one of the most popular, best-selling games we have. So yes, M-rated games are hot. The gaming industry is going to evolve to meet the needs of the generation X'ers, who are now in their 30s."

Stay tuned for more on this exciting new venue for adult entertainment!

Copyright © 2024 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

Best Practices for Payment Gateway Security

Securing digital payment transactions is critical for all businesses, but especially those in high-risk industries. Payment gateways are a core component of the digital payment ecosystem, and therefore must follow best practices to keep customer data safe.

Jonathan Corona ·
opinion

Ready for New Visa Acquirer Changes?

Next spring, Visa will roll out the U.S. version of its new Visa Acquirer Monitoring Program (VAMP), which goes into effect April 1, 2025. This follows Visa Europe, which rolled out VAMP back in June. VAMP charts a new path for acquirers to manage fraud and chargeback ratios.

Cathy Beardsley ·
profile

WIA Profile: Siren Obscura

Siren Obscura grew up in Arizona, surrounded by rugged beauty and desert landscapes that she describes as having a quiet power to them. That environment strongly shaped her appreciation for contrasts and natural light, which plays a significant role in her work today.

Women In Adult ·
opinion

How to Thwart Holiday Fraudsters With Finesse

The holiday season is a prime time for shopping. Unfortunately, it’s also peak season for credit card fraud. With increased transactions both online and in-store, fraudsters have more opportunities to exploit vulnerabilities — and they are getting better at it every day.

Jonathan Corona ·
opinion

How to Halt Hackers as Fraud Attacks Rise

For hackers, it’s often a game of trial and error. Bad actors will perform enumeration and account testing, repeating the same test on a system to look for vulnerabilities — and if you are not equipped with the proper tools, your merchant account could be the next target.

Cathy Beardsley ·
profile

VerifyMy Seeks to Provide Frictionless Online Safety, Compliance Solutions

Before founding VerifyMy, Ryan Shaw was simply looking for an age verification solution for his previous business. The ones he found, however, were too expensive, too difficult to integrate with, or failed to take into account the needs of either the businesses implementing them or the end users who would be required to interact with them.

Alejandro Freixes ·
opinion

How Adult Website Operators Can Cash in on the 'Interchange' Class Action

The Payment Card Interchange Fee Settlement resulted from a landmark antitrust lawsuit involving Visa, Mastercard and several major banks. The case centered around the interchange fees charged to merchants for processing credit and debit card transactions. These fees are set by card networks and are paid by merchants to the banks that issue the cards.

Jonathan Corona ·
opinion

It's Time to Rock the Vote and Make Your Voice Heard

When I worked to defeat California’s Proposition 60 in 2016, our opposition campaign was outspent nearly 10 to 1. Nevertheless, our community came together and garnered enough support and awareness to defeat that harmful, misguided piece of proposed legislation — by more than a million votes.

Siouxsie Q ·
opinion

Staying Compliant to Avoid the Takedown Shakedown

Dealing with complaints is an everyday part of doing business — and a crucial one, since not dealing with them properly can haunt your business in multiple ways. Card brand regulations require every merchant doing business online to have in place a complaint process for reporting content that may be illegal or that violates the card brand rules.

Cathy Beardsley ·
opinion

Girlsway Celebrates a Decade of Acclaimed Sapphic Erotica

When Girlsway launched back in 2014, Bree Mills had a plan. As head of production for Gamma Entertainment, she set out to up the stakes of all-girl content with the new imprint — and to continually, proactively reinvent the brand and its offerings along the way.

Alejandro Freixes ·
Show More