opinion

Online Games Today!

A 2011 study of the online gaming market has revealed that more than 50% of all consumers have now spent money on online or mobile games throughout Europe and the US. The data for this analysis comes from GlobalCollect, an online payment processing company based in the Netherlands, and Newzoo, an international research firm. 

The study separates the online games industry into two separate and distinct markets - an emerging market which is comprised of Russia, Mexico and Brazil, as well as the well-established Western market which includes the US, UK and several EU countries. The emerging markets throughout Russia and Brazil are relatively low due to a limited Internet penetration in these areas, however with only 46 million online users in Russia and Brazil as many as 75% of those consumers play games online. In fact, studies show that Internet-users in these countries spend more time playing games than they do watching television - as much as 11 hours per week!

Despite their low overall numbers, 53% of Russian gamers and 47% of Brazilian gamers who play games online have spent money to play. Over two-thirds of those who pay to play spent money on add-ons for mobile and online games that are free to play. While these figures may not sound impressive, it is important to note that GlobalCollect has noticed a 103% increase in the last year of gamers who pay to play in Russia and an astounding 228% increase in Brazil since 2010. The increase has been determined to be as a result of the use of local payment options, such as WebMoney in Russia and Boletos Bancario in Brazil.

A study that was conducted in 2011 by National Gamers Surveys also revealed that growth is being seen in all three of these emerging markets.  Approximately 16 million are actively playing online or mobile games in Mexico, 35 million are active players in Brazil and another 38 million are active in Russia.  These figures are expected to grow as Internet penetration increases and knowledge of local payment options becomes more well-known and trusted in these markets.

Western markets are more established in the online and mobile gaming verticals, and there are as many as 145 million active players in the US. However, only 43% of 63 million of those players actively pay to play or purchase add-ons for free to play games. The percentages are much higher in other countries, helping to create the over 50% average in the Western market, with Germany boasting 36 million active players and 66% or 24 million of those players actively paying to play those games. 52% of the 31 million players throughout the UK, or 16 million, are actively paying to play online or mobile games.

We can learn much from observing the spending and playing habits of consumers in the Western markets and apply those statistics to the emerging markets to determine how some of the growth in those countries will evolve. The study also reveals that major changes have occurred in recent months with regard to the amount of time that consumers in Europe are spending playing games. These figures have caught up to the usage seen in the US, where spending for online, mobile and downloaded games now represents as much as 50% of the consumers' spending for online game playing. MMO games make up approximately 10% of their total monthly budget spending with as much as 80% representing spending on virtual currency. As many as 15% of Western consumers have now purchased Facebook credits to use for online games purposes, and this figure is expected to grow dramatically.

You’ve got the traffic, and everyone is playing games online - are you motivated to start working with some game developers yet?

Copyright © 2025 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

profile

WIA Profile: Holly Corbella

Even during last year’s retail slump, the adult home party business continued to rock and roll — at least in New Jersey. Just ask Holly Corbella. Based in the Garden State, Corbella is the founder, CEO and lead party planner for Parties by Bellas, an intimate, in-home sex toy event company focusing on creating budget-friendly home parties for women on the East Coast.

Women In Adult ·
profile

Thor Johnson: Hard Hat Hustle to Fav Male Creator

Thor Johnson never expected to become one of the biggest names in adult entertainment — he just hit “upload” and let fate take the wheel. What started as a private video for his girlfriend turned into an unexpected career after it went viral, leading to his dismissal from a grueling oil field job and a crash course in the power of online adult content.

Jackie Backman ·
opinion

Balancing Sex Work and Personal Intimacy

As we all know, the adult industry is built around sex. For many people, sex is the all-gratifying expression of deep desire. It can bring both fantastic pleasure during the act and much-needed tranquility when basking in the afterglow — or at least, that is the general idea.

Zariah Aura ·
profile

Friday Bae Founder Benoit Palix Discusses Brand's Gen Z Focus

French sexual wellness brand Friday Bae is aiming to disrupt the market with its genderfluid, inclusive pleasure products. With bright pops of color for Gen Z and millennials to swoon over, Friday Bae is merging creativity and education for fans, dubbed the “Bae Squad.”

Namma Karp ·
profile

Self Serve's Matie Fricker on Promoting Sex-Positivity in Albuquerque

For 18 years, Self Serve has been providing a sex-positive space for adult toys and resources to folks in Albuquerque, New Mexico. The story behind its success is all about making connections: connecting with your passion, with your business partner, with your customers, with your staff and with your community.

Justin Goodrum ·
opinion

How to Optimize Your Livestream Strategy for Bigger Payouts

Creating varied tip options is a powerful strategy for boosting livestream revenue. By offering clear incentives at different price points, performers can encourage fans to engage more while maximizing each session’s earnings.

Mikayela Miller ·
opinion

Why a Compelling Narrative is a Content Creator's Secret Weapon

Which is more exciting: seeing a magician pull a rabbit out of a hat… or the moment right before, when the audience is holding its breath in anticipation? That moment of suspense, wondering what’s about to happen next, is what keeps people engaged.

Megan Stokes ·
opinion

Why Inclusivity in the Pleasure Industry Is More Important Than Ever

2025 has kicked off with a series of unsettling events. Tension and anxiety are high across North America as the unknown impact of tariffs, climate change and attacks on human rights loom ominously. In times of unrest, seeking pleasure is not frivolity but necessity.

Sarah Tomchesson ·
profile

Mary Jane: Gamer, Streamer & Fav New Creator

Outside, it was a chilly January evening — but inside the Hollywood Palladium, Mary Jane shivered for entirely different reasons. As her name echoed across the historic venue, she blinked in disbelief, realizing that she had just won the 2025 XMA for Fav New Creator.

Jackie Backman ·
profile

WIA Profile: Reba Rocket

As chief operating officer and chief marketing officer of Takedown Piracy, long at the forefront of intellectual property protection in adult entertainment, Rocket is dedicated to safeguarding the livelihoods of content creators and producers while fostering a more ethical and sustainable industry.

Women In Adult ·
Show More