profile

Play With Me

Jenna Jameson is turned out in black leather crotchless panties and paired up with Yuki, an exotic Asian in a latex miniskirt (no panties) and a spiked collar. The girls assume a gravity-defying doggy position, floating on an angelic background of fluffy white clouds.

Yuki's breasts sway suggestively as she invites Jenna's strap-on assault. Jenna tilts her head to look my way and demands, "Play with me."

Spinning to get a perfect angle on the action about to take place, I'm in complete control of every detail in the scenario — except no matter how many toys I click and drag into the scene, or how fast my mouse hand is, the only thing I can't seem to do is bring these virtual vixens to orgasm.

Just realizing that makes me want to play a little bit harder.

And that's the idea behind "VirtuallyJenna," the PC-based, adults-only online game created by xStream3D, and the only computer game built specifically to simulate explicit hardcore sex.

"I think a lot of people still haven't gotten over the fact that a sex game can be interesting, compelling and actually erotic," says Brad Abram, president of xStream3D. "Most of the things out there to date in adult have been just Flash; shooting a penis at the wall or whatever. This is actually Xbox/PS2 quality, and nobody else has really bothered to go that direction."

Built From Ground Up
Jeff Indom, who works in business development for xStream3D, adds: "Our game is the only one we know of built from the ground up specifically to be an adult game. Most of the others out there are using some sort of modified third-party system. There are limits to where they can adapt. If their video game engines were designed to do explosions really well, they're coming at it from an entirely different perspective. Ours was designed to do sex really well."

Sex-themed video games have been around since the early 1980s. "Soft Porn Adventure," a text-based interactive story from 1981, inspired Sierra Games to develop "Leisure Suit Larry," which is currently in its eighth incarnation with 893,000 units and $28 million in sales. And Mystique Games' "Beat 'Em & Eat 'Em" and "Custer's Revenge" were released in 1982 for Atari 2600 gaming systems.

Controversy about sex in video games was brought to the forefront in 2005, when players of "Grand Theft Auto: San Andreas" discovered patch codes allowing access to a sex-based mini-game hidden within the program. Subsequently, "Grand Theft Auto" was recalled and re-released by publishers Take-Two Interactive Software Inc. and Rockstar Games Inc., but it generated seven million units and $340 million in sales overall.

Other adult-themed games tend to focus on the pursuit of sex as the objective, but in "VirtuallyJenna," sex is the play mode. In a parallel between virtual and reality, the challenge is to try to have great fantasy sex.

Abram believes the next-generation adult entertainment consumer will be looking for highly interactive content and that adult gaming is the inevitable next step into virtual environments designed for the cyber-sex experience.

"Look at the demographics we're after — 18- to 34-year old males," he explains. "They've gone through their whole life in an interactive immersive environment, and that demographic thinks that DVD is old-school. They don't buy DVDs. They don't buy magazines. They consume all their media through their Internet portal."

Constant updating and use of leading-edge technologies attract customers from both the adult consumer and casual gamer sectors of the online market. The site is usually updated every six weeks with a six-pack of new features.

"We know that when we get adult traffic to the site, it converts better than regular adult porn traffic," Abram says. "But when we get casual gamer traffic, it converts phenomenally."

The "polygon budget" at xStream3D has gone completely to developing a bigger, sexier game engine while creating and adapting features based on feedback from usage statistics. Charting their "roadmap," Abram and Indom are anticipating advances in technology five or more years down the road.

"Our engine is not even using anywhere near full capacity," Indom says. "We need the consumers' computers to catch up. We can start turning on more of the aspects that are built into our engine, but right now, we have turned many of them off because the technology just isn't there."

Currently, users can interact with Jenna and a cast of several other female and male characters. Several ClubJenna girls have been added to the game's roster, and Abram says players' favorite setting is "the Beach."

"I think everyone has the fantasy of doing it on the beach," he says. "It's the most popular room in the game, yet in reality, having sex on the beach sucks," he laughs.

Other "rooms" include a Fetish Room, Room of Dreams, Hall of Ceremonies and a Locker Room. While controlling the action, players can customize clothing and body parts, as well as select from an assortment of sex toys. In the Photo Studio, characters respond to commands for facial expression and poses to create custom photo sets and animation that can be stored in a photo gallery.

Advanced Technology
Higher levels of control and customization hint at what's to come when advanced artificial intelligence (AI) technology is incorporated into the game. To some extent, the skill each player uses in operating the game already prompts greater responsiveness from the 3-D seductresses.

"There's a whole AI basis in its infancy right now," Abram describes. "You can't just take a motion capture file and use it, as is, in a game. There's no way to interact with it. You have to have secondary reactions to those things. If the girl reacts — maybe she does a head tilt one way, or she does a roll of the eyes — you have to have all this low-level AI connected to animation cycles that respond to what the players are doing. These are really state-of-the-art things that have never been applied to Flash-based games or any of the other games that are in the adult space."

Taking the game to porno-Pygmalion proportions, Abram ups the slider bar on greater interaction by envisioning a way for players to create their own "perfect girl scenario."

"One thing that we've heard from our customers is that they want to have virtual girlfriends and boyfriends," Abram says. "They want to create their own customized character that they'll develop a virtual relationship with. So, to address that, we've actually got these new things coming out where you'll be able to customize her face and create your own look. Once we have customized characters, we can then hook them up to webcams. The webcams can do face-tracking, and the character onscreen will respond to what's going on in the webcam."

Advances in hardware, with the addition of plug-in sex toys and 3-D glasses or headsets, also are on the virtual horizon. By 2007, the company will actively start developing an online community for gamers — a place to hang out and exchange photos and animation taken within the game.

"Eventually, we'll have enough content to go multi-player online with this," Abram says. "Like 'World of Warcraft,' for lack of a better description, where you have hundreds of thousands of people coming to visit your world — then you go off into a private room and have full-fledged virtual sex with our engine."

For Abrams, gaming capabilities and community building are only part of the progression. He also anticipates expansion into mobile technologies.

"As soon as they allow uploading or downloading of content, then Pandora's box is open," Abram says. "The Nintendo DS Hand-Held just announced a browser. So it's inevitable that we will be in that world of the PSP, Nintendo and Xbox as soon as they start opening out."

Anticipating that personal computer technology will catch up by 2010, xStream3D is in it for the long term and has funded accordingly, with millions of dollars invested over the past five years.

The company also is willing to gamble that few adult companies have the infrastructure or financial wherewithal to create their own online game engines, and so xStream3D is positioned to be at the forefront for licensing its engine.

"There are a lot of people already interested in that," Abrams says.

And once the game world turns on to cyber-sexuality, the potential for adult virtual interaction may be virtually unlimited. As online culture connects more and more into web-based communities for cyber-camaraderie, photo/video-sharing and online relationships, how long before online users are creating their own erotic animachina with ultra-realistic computer-generated porn stars/girlfriends in 3D environments?

"Sex in video games is like the final frontier," Abram says. "You have sex in mainstream movies and it's an important part of the storytelling. We think it's going to be as important a factor in the storytelling of a game experience, and we will ultimately be the people who have all the libraries, all the content and all the ability to deliver that — it's pretty exciting for us in the long term."

Copyright © 2024 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

The Search for Perfection in Your Payments Page

There has been a lot of talk about changes to cross sales and checkout pages. You have likely noticed that acquirers are now actively pushing back on allowing merchants to offer a negative option, upsell or any cross sales on payment pages.

Cathy Beardsley ·
opinion

Unpacking the Payment Card Industry's Latest Data Security Standard

The Payment Card Industry Data Security Standard (PCI DSS) is a set of requirements and guidelines that apply to all businesses that accept credit card payments, and is designed to ensure the security of those transactions.

Jonathan Corona ·
opinion

Compliance With State Age Verification Laws

During the past year, website operators have faced a slew of new state age verification laws entailing a variety of inconsistent compliance obligations.

Lawrence Walters ·
opinion

Merchants in Spotlight With Visa's VIRP

By now, most merchants know about the Visa Integrity Risk Program (VIRP) rolled out in spring 2023. The program is designed to ensure that acquirers and their designated agents — payment facilitators, independent sales organizations and wallets — maintain proper controls and oversight to prevent illegal transactions from entering the Visa payment system.

Cathy Beardsley ·
opinion

How to Know When Hosting Upgrades Are Really Needed

I was reminded about an annoyingly common experience that often frustrates website owners: upgrades. Sometimes, an upgrade of physical system resources like CPU, RAM or storage really is required to solve a problem or improve performance… but how do you know you’re not just being upsold?

Brad Mitchell ·
profile

WIA Profile: Natasha Inamorata

Natasha Inamorata was just a kid when she first picked up a disposable camera. She quickly became enamored with it and continued to shoot with whatever equipment she could afford. In her teens, she saved enough money to purchase a digital Canon ELPH, began taking portraits of her friends, shot an entire wedding on a point-and-shoot camera and edited the photos with Picnik.

Women in Adult ·
trends

Collab Nation: Top Creators Share Best Practices for Fruitful Co-Shoots

One of the fastest ways for creators to gain new subscribers and buyers, not to mention monetize their existing fan base, is to collaborate with other creators. The extra star power can multiply potential earnings, broaden brand reach and boost a creator’s reputation in the community.

Alejandro Freixes ·
opinion

Bridging Generational Divides in Payment Preferences

While Baby Boomers and Gen Xers tend to be most comfortable with the traditional payment methods to which they are accustomed, like cash and credit cards, the younger cohorts — Millennials and Gen Z — have veered sharply toward digital-first payment solutions.

Jonathan Corona ·
opinion

Legal and Business Safety for Creators at Trade Shows

As I write this, I am preparing to attend XBIZ Miami, which reminds me of attending my first trade show 20 years ago. Since then, I have met thousands of people from all over the world who were doing business — or seeking to do business — in the adult industry.

Corey D. Silverstein ·
opinion

Adding AI to Your Company's Tech Toolbox

Artificial intelligence is all the rage. Not only is AI all over the headlines, it is also top of mind for many company leadership teams, who find themselves asking, “How can this new tool help our company?”

Cathy Beardsley ·
Show More