opinion

Getting Ready for the Metaverse With Blockchain-Powered Platforms

Getting Ready for the Metaverse With Blockchain-Powered Platforms

The metaverse: you may or may not be familiar with this concept in the adult industry. As a current buzzword in mainstream tech, it is a concept that is still somewhat vague and broad. The basic definition of a metaverse is: a network of virtual worlds that connect together, something straight out of science fiction. This is also hypothesized to be the future of the internet: one large, interconnected virtual space that may use virtual reality or augmented reality hardware to navigate it more immersively, similar to the movie “Ready Player One.” However, many existing companies already claim to offer a “metaverse” of their own, with video games like “Second Life,” “World of Warcraft” and “Fortnite” all sometimes described as such. So what, in 2022, is actually a metaverse?

I see the technologies closest to enabling a true metaverse as being in the blockchain and decentralized finance spaces, with platforms like Decentraland or Sandbox each offering virtual worlds with a decentralized connection to blockchain technology in their assets, which gives them the ability to interact with an endless range of other external companies, projects and individuals independent of the original developers. While these spaces are not yet adult-friendly, within the next year or two there will certainly be adult-friendly metaverse capabilities that webmasters, companies and adult creators alike will be able to take advantage of. I am aware of some already being built currently.

Ultimately, the main reason to think about the metaverse in 2022, even if the digital infrastructure for this next-gen internet isn’t exactly right around the corner, is timing.

So, how can the adult industry take advantage of this technology? To start, it is compatible with all aspects of the business, such as camming, content and parasocial interactions akin to OnlyFans, but with a new twist in the form of unique revenue opportunities. Primarily, metaverse-capable platforms can tap into the buying and selling of digital products or services via the blockchain, a digital ledger of transactions that powers crypto assets and the popular one-of-a-kind online collectibles known as non-fungible tokens or NFTs. As well, essentially anything that can be thought of for a video game can be sold for actual money in the metaverse — rather than for virtual money not worth anything — similar to how microtransactions power the sales of cosmetic items in video games. So you can have a virtual strip club, virtual lounge, virtual peep show, etc. and monetize them all independently through the blockchain. Individual creators can create virtual avatars that can provide products and services as well, and this gives independent creators another layer of anonymity, similar to VTubing now.

To go deeper on this, whereas in existing video games it is rare or impossible to sell products and assets independently and for actual money, at least player-to-player, this can be done more easily via the blockchain-based metaverse. The goal of an adult-friendly metaverse will be to have a full ecosystem of companies, creators and users in a virtual environment, able to transfer their assets from one realm to the next based on the record of their purchases on the blockchain.

There are also levels to what is possible; it is possible to build your own full virtual world, to build a virtual world contained within another virtual world, to build just a single 3D asset in a virtual world or to just create an avatar that looks like the user. Over time, all of these various metaverse assets being built by various companies and projects will become more and more interconnected, so if your asset is built into a particular virtual world, it will likely become compatible with more and more virtual worlds as the infrastructure for this burgeoning industry innovates and evolves over the next few years.

Ultimately, the main reason to think about the metaverse in 2022, even if the digital infrastructure for this next-gen internet isn’t exactly right around the corner, is timing. Before 2017, you would have been considered an early adopter of cryptocurrency; before 2020, you would have been considered early on NFTs; now 2022 offers an early entry point for the metaverse. Whoever gets in on building assets and projects in this space within the course of this year will likely be able to produce and sell digital products that will massively gain in value as the metaverse industry takes hold.

For blockchain-based virtual worlds, metaverse projects have only existed in a state of public alpha testing. Once these projects — and many more unannounced or not public yet — launch fully, this will likely become a multibillion-dollar industry, along with many other blockchain-adjacent industries, and the people who get in on this technology early, from the adult industry or elsewhere, will be the ones to reap the rewards.

A few adult industry companies have talked publicly about making metaverse assets, most notably Playboy. Like others who get in on this technology in 2022, these companies will almost certainly become major players in a new, massive technological space that is currently not monopolized by large tech companies. It’s a fantastic opportunity for the bold, and one I plan to partake in.

Ben Fraden is a co-owner of xxxNifty/The Pleasure Network, an adult blockchain project consisting of an internally-used cryptocurrency, an NFT marketplace, a future adult social media website and a future adult metaverse-ready virtual world. He has experience as CBDO of the platform and previously worked in the market research industry before crossing over into the cryptocurrency and adult business.

Copyright © 2024 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

Best Practices for Payment Gateway Security

Securing digital payment transactions is critical for all businesses, but especially those in high-risk industries. Payment gateways are a core component of the digital payment ecosystem, and therefore must follow best practices to keep customer data safe.

Jonathan Corona ·
opinion

Ready for New Visa Acquirer Changes?

Next spring, Visa will roll out the U.S. version of its new Visa Acquirer Monitoring Program (VAMP), which goes into effect April 1, 2025. This follows Visa Europe, which rolled out VAMP back in June. VAMP charts a new path for acquirers to manage fraud and chargeback ratios.

Cathy Beardsley ·
opinion

How to Halt Hackers as Fraud Attacks Rise

For hackers, it’s often a game of trial and error. Bad actors will perform enumeration and account testing, repeating the same test on a system to look for vulnerabilities — and if you are not equipped with the proper tools, your merchant account could be the next target.

Cathy Beardsley ·
profile

VerifyMy Seeks to Provide Frictionless Online Safety, Compliance Solutions

Before founding VerifyMy, Ryan Shaw was simply looking for an age verification solution for his previous business. The ones he found, however, were too expensive, too difficult to integrate with, or failed to take into account the needs of either the businesses implementing them or the end users who would be required to interact with them.

Alejandro Freixes ·
opinion

How Adult Website Operators Can Cash in on the 'Interchange' Class Action

The Payment Card Interchange Fee Settlement resulted from a landmark antitrust lawsuit involving Visa, Mastercard and several major banks. The case centered around the interchange fees charged to merchants for processing credit and debit card transactions. These fees are set by card networks and are paid by merchants to the banks that issue the cards.

Jonathan Corona ·
opinion

It's Time to Rock the Vote and Make Your Voice Heard

When I worked to defeat California’s Proposition 60 in 2016, our opposition campaign was outspent nearly 10 to 1. Nevertheless, our community came together and garnered enough support and awareness to defeat that harmful, misguided piece of proposed legislation — by more than a million votes.

Siouxsie Q ·
opinion

Staying Compliant to Avoid the Takedown Shakedown

Dealing with complaints is an everyday part of doing business — and a crucial one, since not dealing with them properly can haunt your business in multiple ways. Card brand regulations require every merchant doing business online to have in place a complaint process for reporting content that may be illegal or that violates the card brand rules.

Cathy Beardsley ·
profile

WIA Profile: Patricia Ucros

Born in Bogota, Colombia, Ucros graduated from college with a degree in education. She spent three years teaching third grade, which she enjoyed a lot, before heeding her father’s advice and moving to South Florida.

Women In Adult ·
opinion

Creating Payment Redundancies to Maximize Payout Uptime

During the global CrowdStrike outage that took place toward the end of July, a flawed software update brought air travel and electronic commerce to a grinding halt worldwide. This dramatically underscores the importance of having a backup plan in place for critical infrastructure.

Jonathan Corona ·
opinion

The Need for Minimal Friction in Age Verification Technology

In the adult sector, robust age assurance, comprised of age verification and age estimation methods, is critical to ensuring legal compliance with ever-evolving regulations, safeguarding minors from inappropriate content and protecting the privacy of adults wishing to view adult content.

Gavin Worrall ·
Show More